{"version":"1.0","provider_name":"not!key.studio","provider_url":"https:\/\/notkey.studio\/en","author_name":"admin@notkey.studio","author_url":"https:\/\/notkey.studio\/en\/author\/adminnotkey-studio\/","title":"Devlog 1 | Premiers pas pour The Reaping Company !","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"vnYYzt8vYX\"><a href=\"https:\/\/notkey.studio\/en\/devlogs\/devlog-2-camera-recalcitrante-refonte-personnage-pause-creative\/\">Devlog 2 | February &amp; March 2026 \u2013 Recalcitrant camera, character redesign, creative pause<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/notkey.studio\/en\/devlogs\/devlog-2-camera-recalcitrante-refonte-personnage-pause-creative\/embed\/#?secret=vnYYzt8vYX\" width=\"600\" height=\"338\" title=\"&#8220;Devlog 2 | F\u00e9vrier &amp; Mars 2026 &#8211; Cam\u00e9ra r\u00e9calcitrante, refonte de personnage pause cr\u00e9ative&#8221; &#8212; not!key.studio\" data-secret=\"vnYYzt8vYX\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/notkey.studio\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>","description":"Le Devlog 2 couvre les mois de f\u00e9vrier et mars 2026, une p\u00e9riode moins lin\u00e9aire qu'esp\u00e9r\u00e9e. Il revient sur un long travail autour de la cam\u00e9ra de The Reaping Company, confront\u00e9 aux limites d'un syst\u00e8me pixel-perfect complexe, une refonte compl\u00e8te du personnage principal (du fant\u00f4me au squelette), et un pivot temporaire vers un autre projet personnel : Woolmoot. Ce devlog est ax\u00e9 sur les blocages, les remises en question, et une r\u00e9flexion plus personnelle sur ma mani\u00e8re de travailler au feeling."}