{"id":23,"date":"2025-12-10T17:04:18","date_gmt":"2025-12-10T16:04:18","guid":{"rendered":"https:\/\/notkey.studio\/?page_id=23"},"modified":"2026-03-12T12:24:24","modified_gmt":"2026-03-12T11:24:24","slug":"homepage","status":"publish","type":"page","link":"https:\/\/notkey.studio\/en\/","title":{"rendered":"Home"},"content":{"rendered":"<div class=\"et_pb_section_0 et_pb_section et_section_regular et_flex_section section_has_divider et_pb_bottom_divider\">\n<div class=\"et_pb_row_0 et_pb_row et_flex_row\">\n<div class=\"et_pb_column_0 et_pb_column et-last-child et_flex_column et_pb_css_mix_blend_mode_passthrough et_flex_column_24_24\">\n<div class=\"et_pb_text_0 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><h1><span class=\"notkey-span\" data-no-translation=\"\" data-no-auto-translation=\"\">not<span class=\"bang\">!<\/span>key<span class=\"dot\">.<\/span>studio<\/span><\/h1>\n<\/div><\/div>\n\n<div class=\"et_pb_text_1 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><h3>Web Applications \u2013 SaaS \u2013 Video Games<\/h3>\n<\/div><\/div>\n\n<div class=\"et_pb_module et_pb_button_module_wrapper et_pb_button_0_wrapper\"><a class=\"et_pb_button_0 et_pb_button et_pb_bg_layout_light et_pb_module et_flex_module\" href=\"#project\">discover<\/a><\/div>\n<\/div>\n<\/div>\n<div class=\"et_pb_bottom_inside_divider et-no-transition\"><\/div><\/div>\n\n<div class=\"et_pb_section_1 et_pb_section et_section_regular et_flex_section\">\n<div class=\"et_pb_row_1 et_pb_row et_flex_row\" id=\"project\">\n<div class=\"et_pb_column_1 et_pb_column et-last-child et_flex_column et_pb_css_mix_blend_mode_passthrough et_flex_column_24_24\">\n<div class=\"et_pb_text_2 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><h2>One studio, multiple playgrounds<\/h2>\n<\/div><\/div>\n\n<div class=\"et_pb_text_3 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p><span class=\"notkey-span\" data-no-translation=\"\" data-no-auto-translation=\"\">not<span class=\"bang\">!<\/span>key<span class=\"dot\">.<\/span>studio<\/span>, It&#039;s a French independent studio that designs digital products: web applications, SaaS tools, and video games. The common thread running through all these projects? An obsession with... <strong>quality<\/strong>, a strong taste for detail and a desire to create things that matter, regardless of the medium.<\/p>\n<p>Each project is managed from start to finish: from concept to art direction, from development to deployment, including interface design and communication. This is what makes an independent studio strong \u2013 a coherent vision at every stage.<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_text_4 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module right\"><div class=\"et_pb_text_inner\"><h2>What are the plans?<\/h2>\n<\/div><\/div>\n\n<div class=\"et_pb_row_2 et_pb_row et_pb_row_nested et_flex_row\">\n<div class=\"et_pb_column_2 et_pb_column et_flex_column et_pb_css_mix_blend_mode_passthrough et_flex_column_12_24 et_flex_column_24_24_phone\">\n<div class=\"et_pb_group_0 et_pb_group et-last-child et_pb_module et_flex_group et_pb_css_mix_blend_mode_passthrough et_clickable\">\n<div class=\"et_pb_image_0 et_pb_image et_pb_module et_flex_module\"><span class=\"et_pb_image_wrap\"><img decoding=\"async\" src=\"https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/gr-go-preparation-gr-grande-randonnee-montagne.jpg\" alt=\"gr-go-preparation-gr-long-hike-mountain\" title=\"GR-GO.fr\" width=\"1920\" height=\"1100\" srcset=\"https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/gr-go-preparation-gr-grande-randonnee-montagne.jpg 1920w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/gr-go-preparation-gr-grande-randonnee-montagne-1280x733.jpg 1280w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/gr-go-preparation-gr-grande-randonnee-montagne-980x561.jpg 980w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/gr-go-preparation-gr-grande-randonnee-montagne-480x275.jpg 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) and (max-width: 1280px) 1280px, (min-width: 1281px) 1920px, 100vw\" class=\"wp-image-510\" \/><\/span><\/div>\n\n<div class=\"et_pb_text_5 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><h3>GR-GO<\/h3>\n<\/div><\/div>\n\n<div class=\"et_pb_text_6 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>A platform for planning long-distance hiking routes in France and its overseas departments and territories. GR-GO centralizes GPX tracks, detailed stages, points of interest, trail weather, and a unique interactive Tabloguide allowing users to personalize their route in just a few clicks. More than 30 GR\u00ae and GRP\u00ae routes are listed, with reliable data provided in collaboration with the French Hiking Federation (FFRandonn\u00e9e).<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_module et_pb_button_module_wrapper et_pb_button_1_wrapper\"><a class=\"et_pb_button_1 et_pb_button et_pb_bg_layout_light et_pb_module et_flex_module\" href=\"https:\/\/gr-go.fr\" target=\"_blank\">discover<\/a><\/div>\n<\/div>\n<\/div>\n\n<div class=\"et_pb_column_3 et_pb_column et-last-child et_flex_column et_pb_css_mix_blend_mode_passthrough et_flex_column_12_24 et_flex_column_24_24_phone\">\n<div class=\"et_pb_group_1 et_pb_group et-last-child et_pb_module et_flex_group et_pb_css_mix_blend_mode_passthrough et_clickable\">\n<div class=\"et_pb_image_1 et_pb_image et_pb_module et_flex_module\"><span class=\"et_pb_image_wrap\"><img decoding=\"async\" src=\"https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/alea.pw-banner-1920x1100-1.jpg\" alt=\"alea.pw-diceware-password-generator\" title=\"alea.pw\" width=\"1920\" height=\"1100\" srcset=\"https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/alea.pw-banner-1920x1100-1.jpg 1920w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/alea.pw-banner-1920x1100-1-1280x733.jpg 1280w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/alea.pw-banner-1920x1100-1-980x561.jpg 980w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/alea.pw-banner-1920x1100-1-480x275.jpg 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) and (max-width: 1280px) 1280px, (min-width: 1281px) 1920px, 100vw\" class=\"wp-image-526\" \/><\/span><\/div>\n\n<div class=\"et_pb_text_7 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><h3>alea.pw<\/h3>\n<\/div><\/div>\n\n<div class=\"et_pb_text_8 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>A password generator designed for one-second, frictionless use. Two generation modes: Diceware (real-word phrases that are memorable and robust) and classic random (mixed characters). Six levels of security with hack time estimates, real cryptographic entropy, and zero data stored or transmitted. Everything happens in your browser.<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_module et_pb_button_module_wrapper et_pb_button_2_wrapper\"><a class=\"et_pb_button_2 et_pb_button et_pb_bg_layout_light et_pb_module et_flex_module\" href=\"https:\/\/alea.pw\" target=\"_blank\">discover<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n\n<div class=\"et_pb_row_3 et_pb_row et_pb_row_nested et_flex_row\">\n<div class=\"et_pb_column_4 et_pb_column et_flex_column et_pb_css_mix_blend_mode_passthrough et_flex_column_12_24 et_flex_column_24_24_phone\">\n<div class=\"et_pb_group_2 et_pb_group et-last-child et_pb_module et_flex_group et_pb_css_mix_blend_mode_passthrough\">\n<div class=\"et_pb_image_2 et_pb_image et_pb_module et_flex_module\"><span class=\"et_pb_image_wrap\"><img decoding=\"async\" src=\"https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/projet-w.jpg\" title=\"W\" width=\"1920\" height=\"1100\" srcset=\"https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/projet-w.jpg 1920w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/projet-w-1280x733.jpg 1280w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/projet-w-980x561.jpg 980w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/projet-w-480x275.jpg 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) and (max-width: 1280px) 1280px, (min-width: 1281px) 1920px, 100vw\" class=\"wp-image-531\" alt=\"gr-go-preparation-gr-long-hike-mountain\" \/><\/span><\/div>\n\n<div class=\"et_pb_text_9 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><h3>Project W<\/h3>\n<\/div><\/div>\n\n<div class=\"et_pb_text_10 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>A marketplace dedicated to selling crochet patterns, designed for creators. Features include an intuitive pattern builder, one-click PDF generation, automatic translation into over 6 languages, VAT managed by the platform, and transparent, low commissions. A deliberate departure from existing platforms, plagued by opaque fees, outdated interfaces, and an influx of AI-generated content.<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_module et_pb_button_module_wrapper et_pb_button_3_wrapper\"><a class=\"et_pb_button_3 et_pb_button et_pb_bg_layout_light et_pb_module et_flex_module\" href=\"\" target=\"_blank\">coming soon<\/a><\/div>\n<\/div>\n<\/div>\n\n<div class=\"et_pb_column_5 et_pb_column et-last-child et_flex_column et_pb_css_mix_blend_mode_passthrough et_flex_column_12_24 et_flex_column_24_24_phone\">\n<div class=\"et_pb_group_3 et_pb_group et-last-child et_pb_module et_flex_group et_pb_css_mix_blend_mode_passthrough et_clickable\">\n<div class=\"et_pb_image_3 et_pb_image et_pb_module et_flex_module\"><span class=\"et_pb_image_wrap\"><img decoding=\"async\" src=\"https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/the-reaping-company-banner.jpg\" alt=\"the-reaping-company-banner\" title=\"The Reaping Company\" width=\"1920\" height=\"1099\" srcset=\"https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/the-reaping-company-banner.jpg 1920w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/the-reaping-company-banner-1280x733.jpg 1280w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/the-reaping-company-banner-980x561.jpg 980w, https:\/\/notkey.studio\/wp-content\/uploads\/2026\/03\/the-reaping-company-banner-480x275.jpg 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) and (max-width: 1280px) 1280px, (min-width: 1281px) 1920px, 100vw\" class=\"wp-image-529\" \/><\/span><\/div>\n\n<div class=\"et_pb_text_11 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><h3>The Reaping Company<\/h3>\n<\/div><\/div>\n\n<div class=\"et_pb_text_12 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>A 2D platformer blending action and Metroidvania elements, focused on narrative and the consequences of player choices. You play as a recently deceased soul, recruited as a reaper within a bureaucracy that governs death. By exploiting time-travel contracts, the player attempts to undo their own death, but each action generates unpredictable alternate realities.<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_module et_pb_button_module_wrapper et_pb_button_4_wrapper\"><a class=\"et_pb_button_4 et_pb_button et_pb_bg_layout_light et_pb_module et_flex_module\" href=\"https:\/\/notkey.studio\/en\/the-rapping-company\/\" target=\"_blank\">discover<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n\n<div class=\"et_pb_text_13 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><h2>Who is behind <span class=\"notkey-span\" data-no-translation=\"\" data-no-auto-translation=\"\">not<span class=\"bang\">!<\/span>key<span class=\"dot\">.<\/span>studio<\/span> ?<\/h2>\n<\/div><\/div>\n\n<div class=\"et_pb_text_14 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>My name is <strong>Alex<\/strong>, and I am almost entirely self-taught.<\/p>\n<p>I studied 3D animation for two years, then worked for three years in web marketing before launching my own business. Since then, I have developed a <a target=\"_blank\" href=\"https:\/\/gr-go.fr\/\" rel=\"noopener\">successful hiking site<\/a>, I have delivered various client projects, and today I am building my own digital products.<\/p>\n<p>My background has given me a profile that is both technical and creative, equally comfortable with web development, art direction, pixel art, and game design. It is this versatility that fuels the studio; each project benefits from all of these skills.<\/p>\n<p>What has guided me from the beginning: curiosity, high standards, and a constant need to learn and do things myself. Whether it&#039;s for a web application or a video game, the approach is the same: to build something polished with a real intention behind every decision.<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_text_15 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module right\"><div class=\"et_pb_text_inner\"><h2>Will you be providing regular updates?<\/h2>\n<\/div><\/div>\n\n<div class=\"et_pb_text_16 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>Yes, or at least I&#039;ll try my best without it slowing down the development itself. I publish <strong>monthly devlogs<\/strong> to share the game&#039;s progress: what I&#039;m working on, what&#039;s evolving, and the challenges encountered along the way. Alongside these devlogs, you&#039;ll also find... <strong>tutorials on video game development<\/strong>, This includes things I&#039;ve encountered that I think are worth sharing. There will also be timelapses of asset creation, more in-depth analyses of specific techniques, and some behind-the-scenes glimpses of interesting parts of the process.<\/p>\n<p>All these articles will satisfy your curiosity about how a game is designed, or even give you some advice if you are developing your own project.<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_text_17 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><h3>The latest devlogs<\/h3>\n<\/div><\/div>\n\n<div class=\"et_pb_blog_0 et_pb_blog et_pb_bg_layout_light et_pb_posts et_pb_module\"><div class=\"et_pb_ajax_pagination_container\"><div class=\"et_pb_posts et_grid_module\"><article class=\"et_pb_post et_pb_post_id_320 clearfix et_pb_blog_item_0_0 post-320 post type-post status-publish format-standard hentry category-tutos\"><h2 class=\"entry-title\"><a href=\"https:\/\/notkey.studio\/en\/tutorials\/choosing-the-right-render-resolution-for-a-pixel-art-game\/\">Choosing the right rendering resolution for a pixel art game<\/a><\/h2><p class=\"post-meta\"><\/p><div class=\"post-content\"><div class=\"post-content-inner\"><p>Choosing the right rendering resolution is one of the most important decisions when creating a pixel art game. It has a direct impact on visual clarity, sprite readability, scaling behavior, and the overall appearance of the game.<\/p>\n<\/div><a href=\"https:\/\/notkey.studio\/en\/tutorials\/choosing-the-right-render-resolution-for-a-pixel-art-game\/\" class=\"more-link\">Read More<\/a><\/div><\/article><article class=\"et_pb_post et_pb_post_id_276 clearfix et_pb_blog_item_0_1 post-276 post type-post status-publish format-standard hentry category-tutos\"><h2 class=\"entry-title\"><a href=\"https:\/\/notkey.studio\/en\/tutorials\/godot-low-res-pixel-perfect-rendering-and-smooth-camera\/\">Implementing low-resolution pixel-perfect rendering with a smooth camera in Godot<\/a><\/h2><p class=\"post-meta\"><\/p><div class=\"post-content\"><div class=\"post-content-inner\"><p>Implementing pixel-perfect rendering with a smooth camera in Godot 4.6 proved to be much more complex than expected. This article details the actual problems I encountered during production (image ghosting, jittering, frame rate issues, etc.).<\/p>\n<\/div><a href=\"https:\/\/notkey.studio\/en\/tutorials\/godot-low-res-pixel-perfect-rendering-and-smooth-camera\/\" class=\"more-link\">Read More<\/a><\/div><\/article><\/div><\/div><\/div>\n\n<div class=\"et_pb_module et_pb_button_module_wrapper et_pb_button_5_wrapper\"><a class=\"et_pb_button_5 et_pb_button et_pb_bg_layout_light et_pb_module et_flex_module\" href=\"\/en\/devlogs\/\">read the devlogs<\/a><\/div>\n\n<div class=\"et_pb_text_18 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><h3>The latest game development tutorials<\/h3>\n<\/div><\/div>\n\n<div class=\"et_pb_blog_1 et_pb_blog et_pb_bg_layout_light et_pb_posts et_pb_module\"><div class=\"et_pb_ajax_pagination_container\"><div class=\"et_pb_posts et_grid_module\"><article class=\"et_pb_post et_pb_post_id_320 clearfix et_pb_blog_item_1_0 post-320 post type-post status-publish format-standard hentry category-tutos\"><h2 class=\"entry-title\"><a href=\"https:\/\/notkey.studio\/en\/tutorials\/choosing-the-right-render-resolution-for-a-pixel-art-game\/\">Choosing the right rendering resolution for a pixel art game<\/a><\/h2><p class=\"post-meta\"><\/p><div class=\"post-content\"><div class=\"post-content-inner\"><p>Choosing the right rendering resolution is one of the most important decisions when creating a pixel art game. It has a direct impact on visual clarity, sprite readability, scaling behavior, and the overall appearance of the game.<\/p>\n<\/div><a href=\"https:\/\/notkey.studio\/en\/tutorials\/choosing-the-right-render-resolution-for-a-pixel-art-game\/\" class=\"more-link\">Read More<\/a><\/div><\/article><article class=\"et_pb_post et_pb_post_id_276 clearfix et_pb_blog_item_1_1 post-276 post type-post status-publish format-standard hentry category-tutos\"><h2 class=\"entry-title\"><a href=\"https:\/\/notkey.studio\/en\/tutorials\/godot-low-res-pixel-perfect-rendering-and-smooth-camera\/\">Implementing low-resolution pixel-perfect rendering with a smooth camera in Godot<\/a><\/h2><p class=\"post-meta\"><\/p><div class=\"post-content\"><div class=\"post-content-inner\"><p>Implementing pixel-perfect rendering with a smooth camera in Godot 4.6 proved to be much more complex than expected. This article details the actual problems I encountered during production (image ghosting, jittering, frame rate issues, etc.).<\/p>\n<\/div><a href=\"https:\/\/notkey.studio\/en\/tutorials\/godot-low-res-pixel-perfect-rendering-and-smooth-camera\/\" class=\"more-link\">Read More<\/a><\/div><\/article><\/div><\/div><\/div>\n\n<div class=\"et_pb_module et_pb_button_module_wrapper et_pb_button_6_wrapper\"><a class=\"et_pb_button_6 et_pb_button et_pb_bg_layout_light et_pb_module et_flex_module\" href=\"\/en\/tutorials\/\">See the tutorials<\/a><\/div>\n\n<div class=\"et_pb_text_19 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><\/div>\n<\/div>\n<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-23","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - 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