Devlog 1 marks the beginning of The Reaping Company's development. This first month was devoted to laying solid foundations: defining the narrative framework, choosing an artistic direction, creating the first pixel art characters, designing...
Devlogs not!key.studio
The Reaping Company game devlogs
Welcome to the devlogs of The Reaping Company !
Every month, I publish a new devlog to share the progress of the game: what I’ve been working on, the features and systems being developed, the design decisions behind them, and the challenges encountered along the way.
These devlogs are also a space to openly discuss the difficult aspects of video game development: what didn't work, the problems I got stuck on, and how (or if) they were eventually solved. From time to time, I'll also share... tutorials and tips, small lessons learned, especially when they come from real production struggles.
If you are curious to discover the behind the scenes of an indie game developed solo, This page is where the adventure will be recounted, month after month.