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Indy gamedev tutorials

This section gathers technical articles written alongside the development games. Unlike the devlogs, these tutorials aren’t published on a fixed schedule. They come directly from real production problems I encounter while building games, when a technical challenge turns out to be interesting, tricky, or poorly documented, it often becomes a tutorial.

The goal of these articles is to break down concrete game development issues : how and why a system works, what went wrong in earlier attempts, and what finally led to a stable or satisfying solution. They focus on practical implementation rather than theory, and are rooted in actual use cases from an indie production context.

If you’re interested in hands-on game development insights drawn from real production challenges, this is where those lessons live.